Since its inception in 2016, Amazon’s GameLift has been a cornerstone for game developers seeking scalable and dedicated server hosting, capable of supporting up to 100 million concurrent users in a single game. In response to the growing demand for enhanced compute capabilities beyond traditional game servers, Amazon has introduced a significant new feature: Amazon GameLift Streams. This new capability is poised to revolutionize how game publishers deliver streaming experiences directly to players worldwide.
Amazon GameLift, a platform that has already gained the trust of industry giants such as Ubisoft, Zynga, WB Games, and Meta, now expands its offerings with GameLift Streams. This development represents a substantial leap for game developers looking to streamline their game distribution processes. With GameLift Streams, developers can deliver high-quality game streaming experiences at up to 1080p resolution and 60 frames per second across various devices, including iOS, Android, and PCs. This is achieved by deploying games built with a variety of 3D engines onto fully-managed, cloud-based GPU instances, which are then streamed directly to any device with a web browser via the robust AWS Network Backbone.
Why Amazon GameLift Streams is a Game Changer
The introduction of Amazon GameLift Streams allows game developers to distribute their games directly to players, eliminating the need to invest heavily in infrastructure and software development for building a proprietary streaming service. Players benefit from this innovation as they can start playing games within seconds, bypassing lengthy download and installation processes typically associated with gaming.
For developers, Amazon GameLift Streams offers a comprehensive SDK that integrates with existing identity services, storefronts, game launchers, and websites. This flexibility extends to newly created experiences, such as playable demos, allowing developers to begin streaming games seamlessly. The AWS console provides tools to monitor active streams and manage usage, enabling developers to scale their streaming infrastructure effortlessly across multiple regions, ensuring low-latency gameplay for players around the globe.
A Closer Look at the Technical Aspects
Amazon GameLift Streams is the only solution that empowers developers to upload game content onto fully-managed GPU instances in the cloud and start streaming almost immediately, requiring minimal or no modification to existing game code. This capability makes it possible for players to access a broad spectrum of games, including AAA titles, indie games, and more, on various devices such as PCs, smartphones, tablets, and smart TVs, as long as these devices support WebRTC-enabled browsers.
Additionally, GameLift Streams allows developers to dynamically adjust streaming capacity to match player demand, ensuring cost-effectiveness by only paying for what is required. With an array of GPU instances offering diverse price-performance options, developers can choose the configuration that best fits their needs. Moreover, AWS’s built-in security measures protect developers’ intellectual property, adding an extra layer of assurance.
Getting Started with Amazon GameLift Streams
To leverage the power of Amazon GameLift Streams, developers must first prepare their game files as outlined in the Amazon GameLift Streams documentation. These files are then uploaded to Amazon Simple Storage Service (Amazon S3) using the AWS Management Console or the AWS Command Line Interface (CLI). Once the game files are in place, developers can create an Amazon GameLift Streams application via the GameLift Streams console.
The console guides users through selecting runtime environments, linking S3 buckets, and configuring automatic log file transfers. Upon completing the application setup, developers can create stream groups—a collection of compute resources designated to run and stream the application. These stream groups can be customized with specific capabilities and pricing models, ensuring alignment with developers’ requirements.
Testing and Integration
After configuring stream groups, developers can test game streaming through the Test Stream page on the console. This step includes launching the application as a stream and verifying its functionality in streaming mode. Once the game is confirmed to operate correctly, developers can integrate the Web SDK into their websites, allowing game streams to be embedded into any web page they manage.
Additional Information About Amazon GameLift Streams
- Availability: Amazon GameLift Streams is currently accessible in several AWS Regions, including US East (Ohio), US West (Oregon), Asia Pacific (Tokyo), and Europe (Frankfurt). Additional streaming capacity can also be configured in US East (N. Virginia) and Europe (Ireland).
- Supported Operating Systems: The platform supports games running on Windows, Linux, or Proton, facilitating easy onboarding and compatibility with existing game binaries. More details can be found on the Choosing a configuration in Amazon GameLift Streams documentation page.
- Programmatic Access: This new capability offers comprehensive tools, including service APIs, client streaming SDKs, and AWS CLI for content packaging, providing developers with the resources needed to optimize their game streaming services.
Conclusion
Amazon GameLift Streams is now available, offering game developers an innovative way to enhance their distribution efforts by leveraging AWS’s robust cloud infrastructure. Developers interested in exploring this new capability can get started by visiting the Amazon GameLift Streams page.
By adopting Amazon GameLift Streams, developers can focus on what they do best—creating engaging gaming experiences—while leaving the complexities of streaming infrastructure to the experts at AWS. This development marks an exciting chapter for the gaming industry, promising faster access to games and an elevated player experience across the globe.
Happy streaming!
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